Community Archive
Long-Gunned Chariot
|
Family: Chariots Notorious Monster |
Long-Gunned Chariot |
| Zone | Level | Drops | Steal | Spawns |
Notes |
|---|---|---|---|---|---|
|
❔ |
1 |
A, L, M, H | |||
|
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants | |||||
Notes:
- Occasionally is the enemy to defeat in order to complete the floor objective "Eliminate enemy leader".
- Like other Chariot mobs, it will use the following TP attacks:
- Inertia Stream - 200-300 AoE damage + bind.
- Discharge - 100-250 AoE damage + paralyze. Paralyze is very potent.
- Attacks fairly quickly.
- When it is close to dying, it will begin spamming Homing Missile.
- Homing Missile - Targetted AoE attack. This will deal massive damage (90% of max) to one target, and 200-300 to surrounding targets. You cannot be killed by Homing Missile itself.
- Only uses Homing Missile while facing the target with hate. Tanking to the side is very effective, but it turns to face target with hate every 5-20% HP, begins to turn much more quickly around 10-20% HP remaining.
Source entry: Long-Gunned Chariot. Cached on this server on 4 November 2026.