Community Archive
Ironclad Smiter
Family
| : Iron Giants |
| Crystal: None |
| Weak against: Water, Thunder |
Notorious Monster
| Zone | Level | Drops | Steal | Spawns |
Notes | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
|
1 |
||||||||||
|
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants | |||||||||||
| Spawn Conditions | Companions/Summons |
|---|---|
|
Spawned by trading a Smoldering Arm and a Tablilla Mercury to the ??? at (D-12) (South of Conflux #8, go through tunnel.) |
|
| Special Abilities | Passive Traits |
|
It should be noted that, while weak to one type of damage after every TP move, it is resistant to all other types. For example, after using Seismic Impact it will take increased damage from piercing, but will resist all other types of damage until the next TP move. Striking with the type of attack it is currently weak to does approximately 1.5x damage, while resisted attacks do approximately 0.5x damage. |
| Physical Qualities | Magical Qualities |
|
Every attack is considered a TP attack. To strike "!!" weaknesses, attacks must be carefully timed in between its own attacks. |
|
| Further Notes | |
(see testimonials) | |
Source entry: Ironclad Smiter. Cached on this server on 4 November 2026.
