Community Archive
Equipment Scaling

Equipment Scaling allows for players to wear gear beyond that allowed under level restrictions. This applies not only to the Level Sync system, but also to level restrictions brought about by entry into battlefields, assaults, Ballista and so on. Though the level of gear will no longer play a role in determining whether or not it may be equipped, level restrictions will cause statistics and effects to be adjusted.
Further, gear changes may be made as normal while the level restriction is in place, given that the player is able to equip that gear on their actual level.
- Items consumed through usage of the beastmaster ability "Call Beast" are determined by the character's level after the level restriction is in place.
- The Puppetmaster ability "Repair" will not function if the level of the equipped automaton oil is above that of the level restriction.
- For instance, Automaton Oil +2(50) will not work when level synced to 49, but Automaton Oil(15) and Automaton Oil +1(30) will.
Attributes Affected
- Damage / Defense / HP / MP / Primary Stats (Strength, Dexterity, etc.)
- Derived Stats: Accuracy / Attack / Ranged Accuracy / Ranged Attack / Magic Accuracy / Magic Attack / Evasion
- Other statistics, such as equipment Haste/Slow %, Movement Speed +/- and attributes that enhance job abilities or spell recast are negated under the effects of a level restriction below the item's equipment level.[1]
- When scaled, enchantments on equipment may not be used.
- Damage ratings of weapons will be indirectly affected by attack speed ratings, while defense values will be affected by the character's main job.
- The ballista community derived defensive rankings per job for level 60 capped equipment:[2]
- A Rank: Paladin, Warrior.
- B Rank: Monk, Thief, Red Mage, Dark Knight, Beastmaster, Ranger, Samurai, Ninja, Dragoon, Blue Mage, Corsair, Puppetmaster, Dancer, Scholar, Geomancer, Rune Fencer.
- C Rank: White Mage, Black Mage, Bard, Summoner.
- The ballista community derived defensive rankings per job for level 60 capped equipment:[2]
- Attributes at level 60 scale down to a maximum value based on the equipment slot.
| Slot | Maximum Values |
|---|---|
| Main Weapon | HP/MP +24 Primary Stat +5 Derived Stat +5 Magic Attack +10 |
| Sub Weapon/Grip | HP/MP +24 Primary Stat +5 Derived Stat +5 Magic Attack +10 |
| Shield | DEF A:14 B:14 C:9 |
| Ranged | n/a |
| Ammo/Throwing | HP/MP +3 Primary Stat +1 Derived Stat +3 |
| Head | DEF A:24 B:21 C:17 HP +10 MP +30 Primary Stat +2 Derived Stat +3 |
| Neck | DEF A:5 B:5 C:5 Primary Stat +1 Derived Stat +4 |
| Ear | DEF A:1 B:1 C:1 HP/MP +15 Primary Stat +1 Derived Stat +4 |
| Body | DEF A:47 B:42 C:39 HP/MP +15 Primary Stat +3 Derived Stat +7 |
| Hands | DEF A:16 B:14 C:11 HP/MP +12 Primary Stat +2 Derived Stat +3 |
| Ring | DEF A:2 B:2 C:2 HP/MP +10 Primary Stat +3 Derived Stat +3 |
| Back | DEF A:8 B:8 C:5 MP +10 Primary Stat +2 |
| Waist | DEF A:4 B:4 C:4 HP/MP +20 Primary Stat +2 Derived Stat +7 |
| Legs | DEF A:33 B:30 C:23 HP/MP +10 Primary Stat +2 Derived Stat +2 |
| Feet | DEF A:14 B:12 C:9 HP/MP +10 Primary Stat +1 |
- Item text will not reflect changes to attributes imposed by level restrictions.
- Augments or Latent Effects do not work under level sync.
References
Source entry: Equipment Scaling. Cached on this server on 5 November 2026.