Krypton

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Equipment Scaling

New Level Sync Feature to Change the Way You Party! 08-25-2008-2

Equipment Scaling allows for players to wear gear beyond that allowed under level restrictions. This applies not only to the Level Sync system, but also to level restrictions brought about by entry into battlefields, assaults, Ballista and so on. Though the level of gear will no longer play a role in determining whether or not it may be equipped, level restrictions will cause statistics and effects to be adjusted.

Further, gear changes may be made as normal while the level restriction is in place, given that the player is able to equip that gear on their actual level.

Items consumed through usage of the beastmaster ability "Call Beast" are determined by the character's level after the level restriction is in place.
The Puppetmaster ability "Repair" will not function if the level of the equipped automaton oil is above that of the level restriction.
For instance, Automaton Oil +2(50) will not work when level synced to 49, but Automaton Oil(15) and Automaton Oil +1(30) will.

Attributes Affected

  • Other statistics, such as equipment Haste/Slow %, Movement Speed +/- and attributes that enhance job abilities or spell recast are negated under the effects of a level restriction below the item's equipment level.[1]
  • When scaled, enchantments on equipment may not be used.
  • Damage ratings of weapons will be indirectly affected by attack speed ratings, while defense values will be affected by the character's main job.
    • The ballista community derived defensive rankings per job for level 60 capped equipment:[2]
      • A Rank: Paladin, Warrior.
      • B Rank: Monk, Thief, Red Mage, Dark Knight, Beastmaster, Ranger, Samurai, Ninja, Dragoon, Blue Mage, Corsair, Puppetmaster, Dancer, Scholar, Geomancer, Rune Fencer.
      • C Rank: White Mage, Black Mage, Bard, Summoner.
  • Attributes at level 60 scale down to a maximum value based on the equipment slot.
Level 60 scaled stat caps
Slot Maximum Values
Main Weapon HP/MP +24 Primary Stat +5 Derived Stat +5 Magic Attack +10
Sub Weapon/Grip HP/MP +24 Primary Stat +5 Derived Stat +5 Magic Attack +10
Shield DEF A:14 B:14 C:9
Ranged n/a
Ammo/Throwing HP/MP +3 Primary Stat +1 Derived Stat +3
Head DEF A:24 B:21 C:17 HP +10 MP +30 Primary Stat +2 Derived Stat +3
Neck DEF A:5 B:5 C:5 Primary Stat +1 Derived Stat +4
Ear DEF A:1 B:1 C:1 HP/MP +15 Primary Stat +1 Derived Stat +4
Body DEF A:47 B:42 C:39 HP/MP +15 Primary Stat +3 Derived Stat +7
Hands DEF A:16 B:14 C:11 HP/MP +12 Primary Stat +2 Derived Stat +3
Ring DEF A:2 B:2 C:2 HP/MP +10 Primary Stat +3 Derived Stat +3
Back DEF A:8 B:8 C:5 MP +10 Primary Stat +2
Waist DEF A:4 B:4 C:4 HP/MP +20 Primary Stat +2 Derived Stat +7
Legs DEF A:33 B:30 C:23 HP/MP +10 Primary Stat +2 Derived Stat +2
Feet DEF A:14 B:12 C:9 HP/MP +10 Primary Stat +1
  • Item text will not reflect changes to attributes imposed by level restrictions.
  • Augments or Latent Effects do not work under level sync.

References

Source entry: Equipment Scaling. Cached on this server on 5 November 2026.

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