Community Archive
Enmity Numbers
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| Action | Residual enmity | Temporary enmity |
|---|---|---|
| Warcry | 1 | ~320 |
| Boost | 1 | ~320 |
| Provoke | 1 | ~1800 |
| Invincible | 1 | ~7200 |
| Flash | 180 | ~1280 |
| Stun | 180 | ~1250 |
| Sleep | 320 | ~300 |
| Sleep II | 480 | ? |
| Sleepga | 180 | ? |
| Blind | 1 | ~640 |
| (initial) | 200 | ~900 |
| Last Resort | 1 | ~1300 |
| Souleater | 1 | ~1300 |
| Losing Utsusemi Shadow | -25 | ~0 |
| Cure I..IV on LV75 | 0.7275 x HP healed | ~3..4.4 x HP healed |
Temporary enmity decay = ~60 points/sec
Limits
| Min. | Max. | |
|---|---|---|
| Residual enmity | 1 | 10000 |
| Temporary enmity | 0 or 1 | 10000 |
Notes
- Total enmity = residual enmity + temporary enmity. The mobs use the total enmity to decide who to attack.
- Receiving damage lowers residual enmity but not temporary enmity.
- Evading or getting hit for 0 damage, even as a result of having phalanx or stoneskin, doesn't affect enmity.
- Almost all actions generate at least 1 point of residual enmity.
- The stat 'Enmity' multiplies the amount of enmity gain by (1 + Enmity / 100).
- The enmity generated from cure spells is based on the amount of HP healed and the level of the target.
- The enmity of spells/abilities that affect more than one player (Warcry, Mazurka, ...) is increased by a factor of the number of players hit by the spell/ability.
Source entry: Enmity Numbers. Cached on this server on 4 November 2026.