Krypton

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Enmity Numbers

This Article is a Community Guide
Guides exist as a community effort to help fellow players navigate the game. Opinions and strategies in their content may vary from editor to editor, but feel free to add new or correct out of date information. Guides are subject to the same editing standards of other FFXIclopedia articles.
Action Residual enmity Temporary enmity
Warcry 1 ~320
Boost 1 ~320
Provoke 1 ~1800
Invincible 1 ~7200
Flash 180 ~1280
Stun 180 ~1250
Sleep 320 ~300
Sleep II 480 ?
Sleepga 180 ?
Blind 1 ~640
(initial) 200 ~900
Last Resort 1 ~1300
Souleater 1 ~1300
Losing Utsusemi Shadow -25 ~0
Cure I..IV on LV75 0.7275 x HP healed ~3..4.4 x HP healed


Temporary enmity decay = ~60 points/sec

Limits

Min. Max.
Residual enmity 1 10000
Temporary enmity 0 or 1 10000

Notes

  • Total enmity = residual enmity + temporary enmity. The mobs use the total enmity to decide who to attack.
  • Receiving damage lowers residual enmity but not temporary enmity.
  • Evading or getting hit for 0 damage, even as a result of having phalanx or stoneskin, doesn't affect enmity.
  • Almost all actions generate at least 1 point of residual enmity.
  • The stat 'Enmity' multiplies the amount of enmity gain by (1 + Enmity / 100).
  • The enmity generated from cure spells is based on the amount of HP healed and the level of the target.
  • The enmity of spells/abilities that affect more than one player (Warcry, Mazurka, ...) is increased by a factor of the number of players hit by the spell/ability.

Source entry: Enmity Numbers. Cached on this server on 4 November 2026.

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