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Dark Knight: Guide by Raenryong/Support Jobs

Support Jobs

You use a support job mainly for the job abilities/job traits it offers, NOT the stat increases (/mnk is an exception). As such, I will list only the beneficial abilities/traits.
"Viable from" means that this subjob is nowhere near the best for this level range but it still adds something.
"Good from" means that this subjob is powerful in this level range though perhaps not the best.
"Optimal from" means that this subjob is by far the best at this level range.
If there is overlap, consider the highest in that hierachy (eg, if it says "Good from: 50-60" and "Optimal from: 50-55", it is "optimal" at 50-55 but only "good" at 56-60).

Warrior

Notes: /war is a very solid sub throughout most of a Dark Knight's levels, although it becomes obsolete after /sam reaches full power at 70+. The Double Attack added is 10%, regardless of whether you have Double Attack merits on Warrior, and this is a very powerful reason to use /war. Provoke is situationally useful, though mainly only in the Valkurm Dunes level range.

Thief

Notes: /thf puts out large weaponskill spike damage, but in reality its DoT is severely limited compared to the other subjob choices (though it is a very nice farming subjob, where this does not matter so much). On certain high defense enemies it is worth subbing /thf and unleashing a crushingly powerful weaponskill to close a skillchain (often done with a Great Sword). This subjob is NEVER superior in exp, period.

Samurai

Notes: /sam is MIGHTY. Gathering TP at a greatly increased rate and putting out super fast weaponskills, speeding up your normal hits and providing you with defenses in the form of Seigan and Third Eye, /sam is the most powerful subjob for a Dark Knight. It is decent at 50 because this is the level when it gets Hasso, and a well-geared Dark Knight can use the 10% haste to outdo /war's Double Attack and Berserk, although /war is debatably still better in that level range. 60-69 it is the most powerful subjob but with little to no defenses (a single Third Eye isn't that much, although best used before a weaponskill!). However, 70+ it suddenly becomes your best subjob in exp and in most endgame events due to its HUGE DoT benefits (both quicker hits, and more weaponskills!). You won't put out the damage numbers you would on /war, but you will produce damage a lot quicker and a lot more accurately due to Zanshin. Just remember that Hasso and Seigan multiply cast/recast times of spells by a factor of 1.5, so be prepared to cancel them when casting sometimes.

Ninja

Notes: /nin is a compromise: attack for defense. It is NEVER the best damage output, even when Rampage is your best weaponskill due to the reduced DoT. Do not Dual Wield on Dark Knight seriously; it is NEVER your best damage output. Even if you have a Ridill. That said, this subjob is essential in some situations due to the power of Utsusemi; just remember, this is a DEFENSIVE sub. Only sub it when you NEED it.

Dragoon

Notes: /drg is good in the 20-29 range due to the Jump ability, and will also perform well at 30-49 due to the Wyvern Earring, although /war's Berserk will likely still add more. Once /war gets Double Attack too, there is no real comparison between the subs. At 75, /drg makes a huge comeback due to the powerfulness of the Wyvern Earring during zerging, especially with the Kraken Club where you don't want to use a Brutal Earring (more detail in the zerg section). Jump and High Jump also add a bit of damage to the start of a zerg. At 75, /drg is a powerful sub but with less power than /sam and without the defensive features, so it is not quite as good for general use.

Monk

Notes: /mnk is viable at low levels if you have nothing else, due to its high HP which is good for survivability early on. It is then a very bad subjob until 75 when the extra max HP is quite good for zerging, although it is outdone by /drg for onehanders and /sam for twohanders. Still, an okay subjob for zerging if you're using a onehanded weapon and don't have /drg ready.

White Mage

Notes: This is a purely low-level subjob, and is better than /war arguably in the lower levels if your party doesn't need you to Provoke. Also a very powerful solo subjob in those low levels where no other support jobs add anything to the job.

/Blu is sometimes used instead of /whm at the lower levels, and the reasons for this are because of two spells: Cocoon and Pollen; Cocoon greatly amplifies your defence which means a great deal at the lower levels, and Pollen lets you heal yourself before you get Drain (and more frequently).

Discussion about the use of the Scholar subjob for skillup purposes

Source entry: Dark Knight: Guide by Raenryong/Support Jobs. Cached on this server on 4 November 2026.

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