Community Archive
Category:Dances
"Dances" refer to the Job Abilities of the Dancer Job Class. These include some that consume TP (Sambas,Waltzes, and Steps), Flourishes which consume Finishing Moves earned from successful Steps, and the cost free Jigs.
Each category has its own recast time, and using a dance will prevent the use of other dances within the same category until the recast time has expired. In addition, the effect of a Samba dance will be overwritten by other dances within the Samba category, regardless of the remaining duration.
- Sambas imbue melee attacks with special enhancements. Dancer must be engaged and meleeing to grant effect (tested and proven with Drain Samba). The effect from a Samba is an Additional Effect, but will not be overwritten by other non-Samba additional effects. (See discussion page.)
- Waltzes cure HP and remove ailments from party members.
- Jigs require no TP to use, and are non-aggressive self buffs.
- Steps are used to enfeeble an enemy, while at the same time generating the Finishing Moves required to perform Flourishes. Steps require TP to use, in the same manner as dances. The enfeebling effects produced by Steps can be stacked up to five times. The more times an effect is stacked, the more powerful it becomes. Finishing moves are generated at a different rate depending on whether dancer is set as your main job or support job. Up to a maximum of five finishing moves can be stored at one time.
- Flourishes are used to produce various powerful effects by consuming the finishing moves generated by Steps. Each type of Flourish requires a certain number of finishing moves to perform. Flourishes are divided into two categories: Flourishes I and Flourishes II. Each of the Flourishes within these categories is acquired at a different level. Each category has its own recast time, and using a Flourish will prevent the use of other Flourishes within the same category until the recast time has expired.
- Sambas imbue melee attacks with special enhancements. Dancer must be engaged and meleeing to grant effect (tested and proven with Drain Samba). The effect from a Samba is an Additional Effect, but will not be overwritten by other non-Samba additional effects. (See discussion page.)
Building towards a Flourish: Build TP with weapon attacks until a Step can be used -> Earn finishing moves by using Steps -> Consume finishing moves to perform a Flourish.
Level
| Type | Ability | |
|---|---|---|
| 05 | Samba | Drain Samba |
| 15 | Waltz | Curing Waltz |
| 20 | Flourish I | Animated Flourish |
| 20 | Step | Quickstep |
| 25 | Samba | Aspir Samba |
| 25 | Waltz | Divine Waltz |
| 25 | Jig | Spectral Jig |
| 30 | Step | Box Step |
| 30 | Waltz | Curing Waltz II |
| 30 | Flourish I | Desperate Flourish |
| 35 | Samba | Drain Samba II |
| 35 | Waltz | Healing Waltz |
Level
| Type | Ability | |
|---|---|---|
| 40 | Flourish II | Reverse Flourish |
| 40 | Step | Stutter Step |
| 45 | Samba | Haste Samba |
| 45 | Flourish I | Violent Flourish |
| 50 | Flourish II | Building Flourish |
| 50 | Waltz | Curing Waltz III |
| 55 | Jig | Chocobo Jig |
| 60 | Samba | Aspir Samba II |
| 60 | Flourish II | Wild Flourish |
| 65 | Samba | Drain Samba III |
| 70 | Waltz | Curing Waltz IV |
| 78 | Waltz | Divine Waltz II |
| 80 | Flourish III | Climactic Flourish |
Subcategories (5)
Pages in this category (29)
- Animated Flourish
- Aspir Samba
- Aspir Samba II
- Box Step
- Building Flourish
- Chocobo Jig
- Chocobo Jig II
- Climactic Flourish
- Curing Waltz
- Curing Waltz II
- Curing Waltz III
- Curing Waltz IV
- Curing Waltz V
- Desperate Flourish
- Divine Waltz
- Divine Waltz II
- Drain Samba
- Drain Samba II
- Drain Samba III
- Flourish III
- Haste Samba
- Healing Waltz
- Quickstep
- Reverse Flourish
- Spectral Jig
- Striking Flourish
- Stutter Step
- Violent Flourish
- Wild Flourish
Source entry: Category:Dances. Cached on this server on 5 November 2026.