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Dawn

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Mission Name Dawn
Number PM8-4
Title Granted Averter of the Apocalypse
Banisher of Emptiness
Reward 2000 EXP (once per day, upon completing the battlefield)
Colored Drop (see below)
Rajas RingRajasRing or
Sattva RingSattvaRing or
Tamas RingTamasRing
Key ItemTear of Altana
Unlocks Key ItemAtma of the Banisher for purchase
Trust: Ulmia
Trust: Prishe
Repeatable Yes
← Previous Mission Next Mission →
When Angels Fall Storms of Fate
Tango with a Tracker
Data Table
Replay Cutscenes
Dawn (pt.1) Goblin Footprint Al'Taieu (H-12)
Dawn (pt.2) Goblin Footprint Al'Taieu (H-12)
Dawn (pt.3) Goblin Footprint Al'Taieu (H-12)
Dawn (pt.1) Goblin Footprint Empyreal Paradox
Dawn (pt.2) Goblin Footprint Empyreal Paradox
Dawn (pt.3) Goblin Footprint Empyreal Paradox
Dawn (pt.4) Goblin Footprint Empyreal Paradox
A Name for the Ages (pt.1) Gizel Southern San d'Oria (H-6)
A Name for the Ages Goblin Footprint Uleguerand Range
A Name for the Ages (pt.2) Gizel Southern San d'Oria (H-6)
A Meteoric Reunion Tonule Port Windurst (B-5)
A Meteoric Reunion Goblin Footprint Bibiki Bay (I-6)
In the Name of Justice Mathele Mhaura (H-9)
Newfound Family Goblin Footprint Oldton Movalpolos (F-11)
Return to the East Taulluque Metalworks (H-6)
The Chains Fall Free Archanne Ru'Lude Gardens (G-9)
The Chains Fall Free (pt.1) Tinjue Upper Jeuno (G-6)
The Chains Fall Free (pt.2) Tinjue Upper Jeuno (G-6)
The Chains Fall Free Latteaune Tavnazian Safehold (H-6)
The Chains Fall Free (pt.1) Goblin Footprint Lufaise Meadows (K-8)
The Chains Fall Free (pt.2) Goblin Footprint Lufaise Meadows (K-8)

Walkthrough

Promathia Mission 8-3 Map

Promathia Mission 8-3 Map

  • Enter Al'Taieu for a cutscene.
  • Return to The Garden of Ru'Hmet (Home Point #1). Use the central elevator at (H-8) and choose Descend to enter Empyreal Paradox.
  • Proceed straight ahead and check the Transcendental Radiance for a cutscene.
  • Checking it again will allow you to enter the battlefield: Dawn

Battle

Details
Collapsible Details
  • You will now face Promathia. (see testimonials)
  • Soloable at level 75+ with Trust. Trivial at Item Level.
  • The time limit for the battle is 30 minutes.
  • All buffs and TP are removed upon entering the battlefield (due to level 99 Level Restriction).
  • Prishe and Selh'teus will fight with you. Among other abilities, they can heal themselves but Prishe, and only Prishe, can be healed by the party as well. If she's K.O.'d, it is possible to cast Raise on her and she will go back to fighting with full HP. She can't be healed using Curing Waltz.
  • Since Selh'teus cannot be healed by the party, just letting them do the fight will not work because if Selh'teus is defeated, the fight will be over.
  • In addition to this, if the entire party is K.O.'d at any point during the fight, they will be immediately removed from the battlefield. The game will not allow the usual 3 minutes for someone to get back up like it typically does in other battlefields. Thus at least one member has to be conscious at all times for the battle to go on.
  • Promathia has two forms. There is an opportunity to recover after beating the first form, but on both forms eventually Prishe will engage and start the fight on her own.
  • Promathia has low evasion.
  • Promathia is immune to the spell Stun, and either immune or extremely resistant to all Dark elemental spells such as Aspir. Head Butt also seems to do little-to nothing as far as stuns. I believe Promathia is just completely immune to the stun effect, except from Selh'teus.
  • Upon defeating Promathia's second form, every conscious party member (including those doing it for the first time) will receive 2000 Experience Points or Limit Points. The party will appear outside in Al'Taieu and receive the title: Averter of the Apocalypse

Battle Forms

Promathia's first form attacks and NPC behavior
Collapsible Details
Second form
Collapsible Details
  • Promathia's second form has about 12,000 HP. He still uses Empty Salvation, Pestilent Penance, Malevolent Blessing, Infernal Deliverance, and gains additional attacks.
  • You can tell which shield is up by looking at the big ring below Promathia. Red is physical, green is magic. Prishe's Nullifying Dropkick breaks his shields.
  • Seal of Quiescence: AoE Mute, lasts up to 75 seconds. Can be removed with Echo Drops.
  • Winds of Oblivion: AoE Amnesia, lasts up to 75 seconds. It cannot be removed by Ecphoria RingEcphoria, you must wait it out.
  • Meteor (spell): AoE magic damage (300-600)
    • He casts this once a minute; it takes 10 seconds to cast, which is plenty of time to run out of range.
    • It should be noted that though he prefers Meteor he may still cast Comet in his second form.
  • Selh'teus continues to fight as well.
    • His Luminous Lance attack does a bit of damage and stuns Promathia for about 25 seconds.
    • His Revelation attack just does damage(?).
    • If he gets in trouble, he may use Rejuvenation and Redemption moves that give HP, MP, and TP to him and any party members that may be near him.
    • Selh'teus still cannot be cured.

Video

See the Video page.

After the battle you will be put in a cutscene. At the conclusion of this cutscene you will receive the Permanent Key Item Key ItemTear of Altana.

Finishing Up

Wait until after Japanese Midnight, to get the following cutscenes.

Bid farewell to some of your companions. You can visit them in any order.

NOTE: If you Have Cid's Secret (Bastok Quest) flagged, this quest can prevent you from proceeding with the proper CoP Cid cutscene. Complete Cid's Secret, if applicable, then continue.

Tenzen - Return to the East
Chebukkis - A Meteoric Reunion
  • Head to Port Windurst (C-8) (Home Point #1) and talk to Chipmy-Popmy at the Fishing Guild for a cutscene.
    • May require more than one attempt to receive the proper cutscene. Be sure your cutscene involves "a trio of wandering comedians."
  • Head to Bibiki Bay - Purgonorgo Isle and check the ??? Warmachine at (H-11) for a cutscene and a Colored Drop. The color appears to be random, at least the current Vana'diel day does not seem to affect it.
    • If your inventory is full when you start the CS or you disconnect in the middle of it, just click the Warmachine again to get it.
Optional shortcuts to Purgonorgo Isle
Collapsible Details
Louverance - A Name for the Ages
Shikarees - In the Name of Justice
Jabbos - Newfound Family

The Chains Fall Free

After all the above cutscenes:

Ring Stats
Rajas RingRajasRing STR+2~5 DEX+2~5
"Store TP+5" "Subtle Blow+5"
Lv.30 All Jobs
Sattva RingSattvaRing HP+15~30 VIT+2~5 AGI+2~5
Enmity+3
Lv.30 All Jobs
Tamas RingTamasRing MP+15~30 INT+2~5 MND+2~5
Enmity-3
Lv.30 All Jobs

END of CoP

Trust Magic and Atma Rewards

You can receive the two trusts in either order. Depending on if you get Ulmia first, Prishe's dialog changes (she is surprised you could do it, and calls you "pal".)

Trust: Prishe
Trust: Ulmia
Optional Prishe and Ulmia dialogue references
Collapsible Details
  • Ulmia makes references to the following quests if you have completed them:
    • Apocalypse Nigh: "When I sang the Lay of the Immortals before the fifth crystal..."

You can now purchase the Key ItemAtma of the Banisher from an Atma Fabricant in Abyssea.

If the Trust rewards are unavailable because of follow-up quests
Collapsible Details

Game Description

Mission Orders
Revelations of truth accompany the awakening of Promathia. The world and its people stand in the twilight of the apocalypse. Dawn Goddess Altana, grant us victory!
Nuvola apps important
SPOILER WARNING: Click here for additional details about this story line.
Replacing your reward ring
Collapsible Details
  • Recommendation: Newer rings have surpassed all three of these in terms of usefulness, so your choice matters considerably less than it used to. However, they make for good stand-ins until better equipment is acquired.
  • If the ring is discarded, a new one can be obtained by revisiting the Marble Bridge.
    • If the ring is discarded on the day it was obtained, you must wait until after Japanese Midnight before the cutscene will play.
    • If the ring is discarded again, a wait of 27 days (Earth Time) is required before the rings will be available again.
    • If the ring is discarded a second time, the Marble Bridge door MUST be used to activate the timer.

Source entry: Dawn. Cached on this server on 3 November 2026.

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