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Ambuscade/Battlefield Archive/Sextuple Razool Ja
Sextuple Razool Ja

Face off against the Sextuple Razool Ja, an army of identically named Mamool Ja who have unique elemental properties and who will use either Manafont or Mijin Gakure as their SP ability. Another mechanic of the fight revolves around whether or not the Mamool Ja have their weapons when they fall.
Encountered Foes
- Sextuple Razool Ja - Between three and six copies, depending on difficulty. Warrior type, but with the ability to cast Elemental Magic and with two different SP abilities.
The fight ends when all enemies are defeated.
Difficulty Settings
The Difficulty Setting determines how many Mamool Ja you have to kill. Very Difficult has an extra mechanic.
Very Easy:
Three Mamool Ja (Ice, Fire, Lightning)
Easy:
Four Mamool Ja
Normal to Very Difficult:
Six Mamool Ja
Very Difficult Only:
Sleeping Sextuple Razool Ja now have a 33% chance to awaken if another dies.
Battle Mechanics
Passive Traits
- Approximately 270,000 HP on Very Difficult.
- Double Attack, Fast Cast (Chainspell speed), Resist Silence, Resist Sleep. Immune to stun.
- Enfeebling Geomancy effectiveness is cut in half.[2]
- Each Mamool Ja is assigned an element, and will cast spells aligned to that element at near instant speed. They will absorb damage taken of their same element.
- When defeated, each Mamool Ja spread a bonus to the remainder depending on whether or not they had their staff at the time.[3]. In addition to the bonuses, all remaining Mamool Ja gain Physical damage taken -2%[4]
- If they have a staff, a log entry "The sage's wisdsom flows through you!" appears and the remaining Mamool Ja gain a stacking Magic Attack Bonus and Magic Defense Bonus.
- If they do not have a staff, a log entry "The warrior's prowess flows through you!" appears and the remaining Mamool Ja gain a stacking Attack/Defense bonuses and the damage dealt by Mijin Gakure is increased.
- To identify their elements you can simply look at their position in the formation. Half the Mamool Ja are red, the others blue.
| Water (N+) | Wind (E+) | Earth (N+) |
| Fire | Ice | Lightning |
| You | ||
Abilities Used
- Manafont: Used once at 60% health.
- Mijin Gakure: Used in place of Manafont at 3% health. If Manafont has been used, will not use Mijin Gakure.[5]
- Charge-Up: Magic Attack Bonus + Magic Defense Bonus for 60 seconds
- Warm-Up: Accuracy/Evasion Up
- Disarming Crescent: Physical damage, removes your weapons, Encumbrance (10 seconds). Absorbed by 1 shadow.[6] Can be blocked by a Shield Block activation.[7]
- Hurl Anathema: The Mamool Ja will throw (and not regain) its weapon. Physical damage, Mute, Plague, paralysis, slow and poison. Resets hate. Absorbed by 1 shadow.
- Ward Breach: Only used if it still has a staff. Physical Damage, dispels Shell effects, Magic Defense Down. Absorbed by 3 shadows.
- Shield Breach: Only used if it no longer has a staff. Physical damage, dispels Protect effects, Defense Down. Absorbed by 1 shadow.
Spells Cast:
- Each Mamool Ja casts spells of its associated element, including Ancient Magic II, single target V and VI and aoe tier IV, V and -ja Elemental Magic. Each will cast a spell at the start of the fight. All spells cast at chainspell speed.
Where to get your Primer:
- Bhaflau Thickets - Home Point #1
- Mamook - Survival Guide warp
Videos
See the videos page for battlefield examples.
Update History
- May 2022: Sleeping Mamool Ja may now awaken when one dies.
Source entry: Ambuscade/Battlefield Archive/Sextuple Razool Ja. Cached on this server on 5 November 2026.