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Ambuscade/Battlefield Archive/Bozzetto Crusader

Bozzetto Crusader

Bozzetto Crusader
Face off against the Bozzetto Crusader and their Orcish horde. The Primary gimmick of this fight is keeping the Crusader's visible aura off lest it gain access to Manic Dance, an AOE Charm move.

Encountered Foes

  • Bozzetto Crusader - PLD.
  • Bozzetto Pugilist - MNK
  • Bozzetto Warlock - BLM.
  • Bozzetto Duelist - RUN.
  • Bozzetto Reaver - DRK
  • Bozzetto Tamer - BST
  • Bozzetto's Hecteyes

The fight ends when all enemies are defeated.

Difficulty Settings

The Difficulty Setting determines which foes are present and the degree of extra damage taken during their SP abilities.[1]

Very Difficult:
PLD, MNK, BLM, RUN, DRK, BST + Hecteyes Pet. Orcs take 100% additional damage during their SP abilities.

Difficult:
PLD, MNK, BLM, RUN. Orcs take 50% additional damage during their SP abilities.

Very Easy to Normal:
PLD, MNK, BLM. Orcs take 0% (Very Easy), 10% (Easy), or 25% (Normal) additional damage during their SP abilities.

Battle Mechanics

Passive Traits
All Foes:

  • Susceptible to sleep and break.
  • Resistant to Silence
  • Take extra damage during their SP Abilities[2]. The extra damage taken depends on the difficulty level. This does not negate the effects of Invincible or Elemental Sforzo.

Crusader:

  • Approximately 600K hit points on Very Difficult.[3]
  • Resistant to sleep.
  • Gains a visible glowing aura soon after the start of the fight. This gives them access to Veil of Chaos and Manic Dance. The aura can be removed by performing Weapon Skills from behind them.[4] Weapon Skills that deal zero damage will still remove the aura.

Reaver:

  • Resistant to silence.

Hecteyes:

  • Immune to sleep.
  • Very low HP.

Abilities Used
Each Orc uses the standard set of Orc abilities, such as Arm Block, Battle Dance, Howl, Shoulder Attack, Slam Dunk and Aerial Wheel. Each Orc also has access to its Job's SP Ability. Heroic Howl is used if the Crusader is defeated while any adds remain,[5] drastically increasing the attack of remaining adds while greatly reducing their damage taken.

Crusader:

  • Invincible: Can use repeatedly.
  • Veil of Chaos: AOE Light Elemental damage + Amnesia + Knockback + Hate Reset to affected targets. Wipes shadows. Only used while its Aura is up. Will always use this back-to-back and then follow up with Manic Dance.[6]
  • Manic Dance: Single target Charm and Poison. Pierces shadows. Can be resisted with enough Magic Evasion (Carol, Tenebrae runes, etc).
  • Veil of Disarray: AOE damage + brief Stun + Hate Reset. Uses this frequently at low HP.
  • Berserker Dance: Potent Haste. Takes 50% additional damage while active.
  • Shoulder Charge: Front AOE Physical damage + strong Defense Down (-50%). Absorbed by multiple shadows.
  • Tornado Edge: Front AOE Physical damage + Max HP Down + Max MP Down + Max TP Down. Absorbed by multiple shadows.
  • Orcish Counterstance: Extremely resistant to being dispelled.
  • Valorous Roar: Warcry + Magic Attack Bonus in area of effect.

Duelist:

  • Rune Enhancement: Sulpor specifically, increasing its resistance to Water damage.
  • Vallation: Spreads its high resistance to water-elemental damage to its surviving allies.

Tamer:

  • Manic Dance[7] Unlike the Crusader, this is AOE Charm.[8]. Appears to only use this if the Hecteyes is dead.[9]

Spells Cast:
Crusader:

Warlock:

Duelist:

Reaver

Hecteyes:

Where to get your Primer:

Strategies

References

Source entry: Ambuscade/Battlefield Archive/Bozzetto Crusader. Cached on this server on 5 November 2026.

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