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Ambuscade/Battlefield Archive/Blazenought

Blazenought and Frostnought

2021 Feb v1 Blazenought

Face off against Blazenought and Frostnought, twin Iron Giants that must be damaged down together lest they become immune to damage and regenerate their health.

Encountered Foes

  • Blazenought - Red Giant
  • Frostnought - Blue Giant
  • Blazenought's Head
  • Frostnought's Head

Heads only spawn under certain conditions upon defeat of one of the giants. The fight ends when all enemies are defeated.

Difficulty Settings

The Difficulty Setting determines the potency of the damage resistances of each foe. [1]

Normal to Very Difficult:

  • Blazenought takes 50% reduced physical damage.
  • Frostnought takes 50% reduced magic damage.

Easy:

  • Blazenought takes 25% reduced physical damage.
  • Frostnought takes 25% reduced magic damage.

Very Easy:

  • Neither giant gains additional resistances.

Battle Mechanics

Passive Traits

  • Each giant has approximately 900,000 HP on Very Difficult. [2]
  • Debuffing Geomancy effectiveness at 50% against both giants.
  • Iron Giants have special properties to their regular auto-attacks.
    • Foot stomp - Additional effect: Amnesia.
    • Horizontal weapon swing - Additional effect: Knockback.
    • Vertical weapon swing - Additional effect: Stun.
  • If the HP total of one giant is brought to 15% or lower than its partner, it will stop moving, stop taking any damage and regenerate its health. This furthermore puts the other giant into a sort of 'raged' state where it will grow in power and change its attacks.
    • The 'rage' state is announced with a log message "Blazing/Frigid energies begin to coalesce" and followed by more messages indicating the buildup to a devastating attack from the active Giant.[3]
    • When a raged giant is brought down to the same HP as its partner, it stops moving, and the partner activates in 'raged' state. The fight will continue like this until both giants are defeated.

Blazenought

  • 1344 Evasion on Very Difficult. Takes significantly reduced damage from all elemental magic types except water.
  • Takes extremely reduced damage from AOE attacks and Blood Pacts. 90% resistance to Mewling Lullaby.
  • Has Double Attack and enhanced movement speed.

Frostnought

  • Takes 50% additional physical damage from all types.
  • Very resistant to all elemental magic damage types except fire.
  • Reduced movement speed during Manafont.[4]

Abilities Used
Both Giants

  • Turbine Cyclone: AOE Physical damage + multiple dispel + Knockback. Dispel effect blocked by multiple shadows. The knockback cannot be avoided. This is the only special move the giants will use if neither of them is ever immobilized.
  • Animate Head: If either giant is immobilized during the fight, both giants will die at the same time when one of their HP is reduced to zero regardless of remaining HP. The giant that had HP remaining will then animate its head with its remaining HP.[5]

Blazenought

All of these abilities unlock when Frostnought is immobilized, and pierce shadows.
  • Grand Seismic Impact: AOE Earth Elemental damage on target, Powerful Slow, Terror, Accuracy Down.
  • Eradicator: AOE Magic Damage + Weakness.
  • Fire Arm Cannon: AOE Fire Elemental damage on target, Knockback, HP/MP Max Down, Plague

Frostnought

All of these abilities unlock when Blazenought is immobilized, and pierce or wipe shadows.
  • Ice Incinerator: Front AOE Ice Elemental damage + Burn
  • Scapula Beam: AOE Thunder elemental damage + All stats down
  • Ballistic Double Kick: Severe front AOE damage + Knockback + Encumbrance. Resets enmity.

Giant Heads

  • Augur Smash: Single target damage. Wipes shadows.
  • Area Bombardment. AOE Damage + Stun. Resets enmity.
  • Cauterizing Field. AOE Elemental Magic damage, Elemental Magic damage over time, and an enspell effect on the user.
  • Area Bombardment: Front AOE damage + multiple dispel. Pierces shadows. Resets enmity.

Spells Cast:
Blazenought

  • Flare: Very potent cast, only uses if Frostnought is immobilized. A zone-wide log message "Blazing energies begin to reach their climax!" precedes this cast.[6]

Frostnought

  • Blizzaja: Very potent cast. Spams this during Manafont.
  • If Blazenought is immobilized, will cast a sequence of Blizzaga spells in increasing power, ending with Blizzaja. A zone-wide log message "Frigid energies begin to reach their climax!" precedes this sequence.

Where to get your Primer:

  • Ru'Aun Gardens - Dolls and Magic Pots everywhere.
  • Upper Delkfutt's Tower - Dolls and Magic Pots near Home Point #1.
  • Fei'Yin - High level Magic Pots a short walk from Home Point #1, and a small handful of Evil Weapons near Home Point #2.

References

Source entry: Ambuscade/Battlefield Archive/Blazenought. Cached on this server on 5 November 2026.

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