Community Archive
Adventuring Fellow (NM)
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Job: Paladin; Red Mage; White Mage; Beastmaster; Ninja; Black Mage Notorious Monster |
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| Zone | Level | Drops | Steal | Spawns |
Notes |
|---|---|---|---|---|---|
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❔ |
1 |
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A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants | |||||
Notes
- The actual name of this enemy depends on the player's choices during the Unlisted Qualities quest.
- Spawns for the quest: Clash of the Comrades
- The Job of this enemy depends on the job the player uses:
- Thief, Samurai, Ninja, Warrior and Dark Knight make your fellow use Ninja.

- Warrior, Paladin, Dancer and Monk make the NM use Paladin.

- Dancer, Red Mage, Ninja, Scholar, Thief, White Mage, and Black Mage make your fellow use Red Mage.

- Beastmaster, Summoner, Puppetmaster, and Dragoon will make your fellow use Beastmaster.

- Thief, Samurai, Ninja, Warrior and Dark Knight make your fellow use Ninja.
- If his/her job is set to Beastmaster, your fellow will be assisted by Crabshaw.
- The NM uses Black Mage if the player is using a support job and main job that would trigger the same job for your fellow.

- Your fellow also possesses a subjob.
Source entry: Adventuring Fellow (NM). Cached on this server on 3 November 2026.
